Porosity Lens Documentation Brief:
My porosity lens documentation explores the concept of 'movement through space', in which the space i have documented the movement in is the train station. It explores how movement through space is influenced by movement through a space by other people, and how objects in a space can affect one's movement, such as in this case, the timetable and the ticket machine in the train station.
As proposed in my final draft Porosity Lens Documentation, i intend to present a documentation on movement through space, and illustrate these concepts through the flowgraphs, Emitters, AI and Opacity blocks.
In my final porosity lens documentation, i intend to record other peoples movements through the space i have created, after explaining them first the space of the train station, such as the location of the ticket machine, timetable, benches, and the railways.
Through the numerous results of the documentation of movement, i intend to overlay each photo of movement, emphasising which parts of the train station is mostly walked through.
Thursday, November 4, 2010
Final Porosity Lens Draft
Final Porosity Lens Draft Proposition:
In my documentation of my porosity lens, i have decided to document the movement through space in a trainstation through the use of emitters, AI, and opacity blocks. The emitters act as a 'trail' of the player, graphically showing the paths followed by the player, whilst the AI follower evokes that a path can be influenced by others. In my final draft, it concludes that in a train station, i would walk around near the timetable, ticketmachine, and the bench whilst im waiting for the train. It shows that the opposite side of where the timetables are, are mostly empty, as there is no purpose in walking around that part of the space.
The opacity blocks also acts as a spatial dimension, in which visually shows which part of the space is walked through most, which is conveyed through the opacity (0 opacity meaning it has been walked through numerous of times and 100 opacity meaning it has never been walked through). The opacity block also documents the movement of the player in the railway station, and shows that i move around the railway station near the railways.
In my documentation of my porosity lens, i have decided to document the movement through space in a trainstation through the use of emitters, AI, and opacity blocks. The emitters act as a 'trail' of the player, graphically showing the paths followed by the player, whilst the AI follower evokes that a path can be influenced by others. In my final draft, it concludes that in a train station, i would walk around near the timetable, ticketmachine, and the bench whilst im waiting for the train. It shows that the opposite side of where the timetables are, are mostly empty, as there is no purpose in walking around that part of the space.
The opacity blocks also acts as a spatial dimension, in which visually shows which part of the space is walked through most, which is conveyed through the opacity (0 opacity meaning it has been walked through numerous of times and 100 opacity meaning it has never been walked through). The opacity block also documents the movement of the player in the railway station, and shows that i move around the railway station near the railways.
Tuesday, November 2, 2010
Monday, November 1, 2010
Porosity Lens documentary draft
In my Porosity Lens documentary, i intend to convey movement and direction through public space (train station). The use of flowgraphs help accentuate the themes of movement and direction, such as the opacity flowgraph. The opacity flowgraph makes the box lighter as the player moves through it, and moving through it more than once lowers the opacity until the opacity is set at 0. Ultimately, it carves the space in which it evokes the part of the space in which people likely walk around.
The following AI flowgraph explores the themes of direction and movement as, new comers in a particular space observe the movement of other people, hence 'following' the footsteps of the player, observing the public space.
The intersection between my work in EXP1 and EXP2, is that both EXP's observe the interactivity of the players in a public space, however in EXP2, it documents the movement of a player in a space.
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