Sunday, October 10, 2010

Potential for flowgraph nodes for Porosity Lens

The potential of the flowgraph nodes for my porosity lens, are that through the use of the sliding door, lightswitch and AI flowgraphs, it explores the concept of direction of the player, and explores the ways of understanding peoples navigation through an environment.
The use of the sliding door flowgraph, which is applied to numerous objects, allows a path to be made as the player is a certain distance from it, which ultimately creates a path for the player to navigate through.
The use of the lightswitch flowgraph, yet again opens a path, but through the use of lights.
The AI flowgraph, allows the player to distinguish the direction of the environment, depending on where all the AI's are moving towards, and in certain positions, AI's can also start following the player, which evokes the way people navigate through an environment depending on where everyone else is going.

Sliding door mastery

Using the flowgraph to create the sliding doors, i have enhanced the flowgraph by applying to numerous objects, and setting the direction of the object to move to, depending on the position of the player. In this flowgraph, the walls in barricading the player, slides down to create a path as the player moves forward, and again closes as the player moves away from the objects.


Friday, October 8, 2010

S.W.O.T analysis

AI Follower:
Strength: The strength of the AI Follower flowgraph, is that the flowgraph itself is very simple yet effective, and is easy to manipulate the flowgraph to enable more than one AI to follow the player.
Weakness: The weakness of the AI Follower flowgraph, is that the flowgraph is very simple.
Opportunity: The AI Follower flowgraph opens many opportunities in the porosity lens, such that it is possible for the AI to follow the player during certain durations during the game, and depending on the location of the player.
Threat: Threats concerning the AI follower flowgraph are the vast research having to be done, to enable AI according to time, and creating an AIShape and attaching that to an AIFollower, so it follows and stops following, depending on if i am in the AIShape or not.

Sliding Door flowgraph:
Strength: The flowgraph allows doors/objects to slide open depending on the location of the player.
Weakness: The flowgraph itself is very simple.
Opportunity: Opportunities in using the sliding door flowgraph are, that numerous objects can be used, which opens are path for the player according to where the player stands in distance to the object.
Threat: The threat concering the sliding door flowgraph is, the little function that it plays, as i cannot manipulate the flowgraph besides the direction in which the door slides, the numbers of doors, and the scale of the door.

LightSwitch flowgraph:
Strength: The flowgraph allows lightbulbs to switch on/off, which opens up a path for the player to follow through the use of lights.
Weakness: The use of numerous lightswitches and lightbulbs, in which the lightswitch has to light up lightbulbs according to where the player stands.
Opportunity: The opportunities for using the lightswitch flowgraph are, using many lightswitches to open up a path for the player, which allows the player for a sense of direction.
Threat: The threats involving the lightswitch flowgraph are, i would have to create numerous light switches in the path the player is moving, as well as numerous light bulbs. They are also hard to see.

As proposed by the S.W.O.T analysis, it can be seen that the three flowgraphs that are being used, explores the issue of 'direction', in which evokes the sense of direction of the player, through the use of lights, AI and moving objects, all which creates the path for the player.

Monday, October 4, 2010

AI follower Mastery flowgraph

Screenshot of my AI follower flowgraph:
This video demonstrates the mastery of flowgraphs involving the use of 'AI'. The first part of the video shows an AI following the player, and the second part of the video shows numerous AI's following the player.