Friday, November 5, 2010

Peer Review

Peer Review marked by Steven Lim:






Steven Lim's marking:

Final Tutorial: Emitter/AI Flowgraph

TimeLine :
0:00 - Emitter flowgraph to the player
6:28 - AI Follower / Emitter flowgraph to the AI

Referencing:
http://www.russelllowe.com/benv2423_2010/experiment2/reference/Lecture09_TraceAndRepresentation2010.pdf (Basis for the emitter flowgraph, and the understanding of the roles emitters play in documenting movement through space.)

http://maxedgaming.com/tutorials/kb_show.php?id=238 (Basis for AI Follower flowgraph)

http://wiki.crymod.com/index.php/Sandbox_ParticleEditor (Research and understanding the functions of the particles)

http://wiki.crymod.com/index.php/Sandbox_FlowgraphWindow(Research and understanding the functions of the flowgraph)

Thursday, November 4, 2010

Final 500 words

Write 500 words (max! not including references) that demonstrates your tutorial subject is in some way unique and would elevates one's understanding of the media beyond that of a typical user.

The tutorial subject i have chosen to present my tutorial is the emitter flowgraph, in which particles emitt from the user. I believe the tutorial i have presented is in some way unique and would elevate one's understanding of the media beyond that of a typical user.

The emitting particle flow graph took me great time to fully understand, even though the flowgraph was given out in the Benv2423 week05 lecture, the first glimpse of the flowgraph, it was almost like another language. In order to understand and play and manipulate the flowgraph, I first did research on each of the nodes, becoming more familiar in each functions the nodes play in the flowgraph. I had also researched on how to use different kinds of particles as the emitter, as I had trouble with bringing up a particle in sandbox. Through the vast knowledge I have gained through lectures, researches, tutors and peers, I have been able to feel comfortable in using the emitting flowgraph, and manipulating it, allowing the emitter to be set up on both the user and AI’s. I believe one of the gaps in the body of knowledge throughout EXP1 and EXP2, is the knowledge of each of the nodes, and the function they play, as well as how they effect the flowgraph.

In my tutorial, i illustrate the many different particles that can be used to be set as emitters from the player. I have also tried to explain each of the roles of the node's function, and how each node affects the flowgraph in which particles are emitted from the player as well as an AI follower.

This tutorial would also elevate one's understanding of the media beyond that of a typical user, as this tutorial broadens the knowledge of flowgraph in terms of nodes, and the motion through space, in which explores how certain spaces, in this case a train station(EXP02), is walked through, and documents the movements of the player.

The emitting flowgraph also help explore the themes of movement and direction, as it places a circular orb depending on the player's movement. This flowgraph shows the steps of the player, as the emitting flowgraph acts as a trail of the player. The intersection between my work in EXP1 and EXP2, is that both EXP's observe the interactivity of the players in a public space, however in EXP2, it documents the movement of a player in a space.

The tutorial also briefly explores the flowgraph of an AI Follower, and the importance of which AI to choose to make it follow the player, as well as the importance of the nodes to allow the AI to follow the player. I have also manipulated the Emitter flowgraph accordingly for the particles to be emitted from the AI follower instead of the player, which also explores the themes of movement through space, and how one’s movement can affect the movement of others.




Referencing:
http://www.russelllowe.com/benv2423_2010/experiment2/reference/Lecture09_TraceAndRepresentation2010.pdf (Basis for the emitter flowgraph, and the understanding of the roles emitters play in documenting movement through space.)

http://maxedgaming.com/tutorials/kb_show.php?id=238 (Basis for AI Follower flowgraph)

http://wiki.crymod.com/index.php/Sandbox_ParticleEditor (Research and understanding the functions of the particles)

http://wiki.crymod.com/index.php/Sandbox_FlowgraphWindow(Research and understanding the functions of the flowgraph)


Tutorial Draft



Draft Tutorial Proposal:
The draft tutorial i made ended up being 20minutes long, as i tried explaining each function that i came across to make the emitter. In the final i intend to explain only the important functions that are appropriate to the tutorial, and also shorten the flowgraph and make it much simpler.

Sketchup model - Train Station

Filefront - Final Crysis War Level

Crysis Level: http://www.filefront.com/17474054/3331952Exp2_v01.cry

Particle Flowgraph: http://www.filefront.com/17474066/particle2.xml

Procedure: Open flowgraph of the particle which is right outside the train station, and open the particle2.xml. If need be, if "entity:ParticleEffect" and "Entity:EntityPos" comes up with "Choose Entity", select the particle, and right click on the node and click "select Entity".

Keys:
L: Shows the opacity blocks
K: Hides the opacity blocks
5: Shows the emitters
6:Hides the emitters

Final Porosity Lens Documentation